GoodGraphics06.png, Lots Of Pyramids

Around this time, summer school was wrapping up and I got pretty busy prepping for all of my finals and projects due at the end of the semester.  Unfortunately, that also meant that there wasn’t a lot of graphics work getting done at the time.  The big update here is that these pyramids are a mesh that I built in Max and exported through the FBX conversion pipeline that I wrote for our engine.  Each pyramid is 8k polys, and there are a lot of them in the scene.

This image was taken on 8/14/12.

GoodGraphics06.png, terribly high polycount models exported from Max.

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