GoodGraphics09.png, Model Variety

This wasn’t much of an update from the previous post.  In fact, it was even taken on the same day.  After getting the basic lighting and normal mapping in, I looked at the asset loading pipeline and reworked it to easily allow the loading of different models at once.  A simple task, but one which I hadn’t really considered carefully enough during my initial system design.  A small refactor later and everything was ok.

This image was taken on 9/7/12.

GoodGraphics09.png, a cube of different models.

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